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Intercepter II WIP by ~theCheeseGrater:icontheCheeseGrater:


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Submitted: May 10
File Size: 66.4 KB
Image Size: 3.3 KB
Resolution: 140×140
Comments: 7
Favourites & Collections: 0

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Artist's Comments

Well, here it is... a taste of my latest genius :) Featuring a brand new targeting algorithm and a flashy preview image... this is the sequel to my very successful (and correctly spelled) 'Interceptor' > [link]

I would absolutely love any suggestions that you can offer! Especially to do with how the enemies should fly around. I do not intend to add a gun to the player controlled ship. If the enemy does end up being killable, there will be an indirect method of killing it.. I am planning on several enemies at once.
Can anyone suggest how the power-ups/bonuses should spawn? last time they spawned from the enemy.

Difficulty does not as yet do anything.
If you notice any weird glitches, please feel free to mention... I know there are a few

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~wonderwhy-ER:iconwonderwhy-ER: May 10, 2008, 4:51:21 AM
Mmm. So what's the point of this game? Running away?

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
=awesty:iconawesty: May 10, 2008, 5:32:32 AM
I found a way to not get hit :D

You go to a corner and spin hold W+D or A so you move to 3 different corners :P

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AwestyProductions

[#Flashers, #MFMetal]
~theCheeseGrater:icontheCheeseGrater: May 10, 2008, 5:32:49 AM
Exactly. :) I thought I would try something very different. You know... my own sort of genre. The idea is to survive and collect bonuses earn points ect. I feel that if i give the player a gun, it would be a clone of geometry wars... which while that would be tried-and-tested-fun, it would be boring in a way and unoriginal.

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Who would suspect the humble CheeseGrater ?
~wonderwhy-ER:iconwonderwhy-ER: May 10, 2008, 5:41:10 AM
Don't know just runing away from him kind of irritates me :) And there is a way to run away from him easily.

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D
~theCheeseGrater:icontheCheeseGrater: May 10, 2008, 5:54:09 AM
That's one of the bugs I intend to fix :)

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Who would suspect the humble CheeseGrater ?
~theCheeseGrater:icontheCheeseGrater: May 10, 2008, 5:56:30 AM
Ah yes, that may be so, but if you want to score, you are not gonna be allowed to spin round in corners :D Also, I will stop the AI from being so stupid... if it detects that you are gonna be on the other side, then that's where it will shoot :)

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Who would suspect the humble CheeseGrater ?
~wonderwhy-ER:iconwonderwhy-ER: May 10, 2008, 6:49:52 AM
I suppose you should make it little bit better. Make bullets fly to other side too and make ship understand where it is closer to shoot. Trough screen border or directly. Or you can make it so that player is center of screen or something...

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D